Guide for
creating GUI assets
GUIskin
contains lots of preset styles which you can call upon in scripts without
having to create a custom style for the event or option. These styles include
items such as buttons (often used for pause menus or main menus), boxes (boxes
are often drawn for inventory, pause screens, narrative text).
Preset
skins, and custom skins both have the option to add a hover over button, so
that when the cursor is directly over the box, button, health bar or whatever
GUI asset is tinted, or swaps the pngs template it's using. The most common way
this is seen to he viewer is when you hover over a option buttons in a game
(like narrative options, pause menus, main menus) the button might tint so you
are receiving feedback as to where your mouse is without looking. Another
tactic that can be used using this is having it so the button template swaps
from its normal state, to a png of the template but with a little arrow that
points towards it. Though this arrow would not change where on the template it
was depending on the word on the button (so the arrow would beat the edge of
the button template, and not on the edge of the word), this is a quick way of
getting an arrow on the button template to appear. Essentially, the hover
option just changes either the colour, or the texture of the style (button,
box, etc) to whatever you want.
Button
template. - a hover over button template. This will be the same picture
for every button background. If any
button has been designed with a different image, or shape in mind, let me know
and I can create a custom style for it.
Font.(look
at other options for font? Font is the easiest way of doing it)
Box
template (we can discuss sizes), possibly multiple sizes for different things -
Inventory
box
Pause
menu box?
Inventory
description box
Health
bar - clear without the filling. (Need to double check how that's done, need to
steal the health variable off joe)
A close
box button - hover over close box button.
An
inventory item 'box', a hover over inventory 'box'
Each
inventory item as blank pngs. (Maybe write a description of each item as the
pictures are quite stylised?)
Dimensions
- ratios are up to the artist, but make sure the images are done at 300dpi (so if you have a printed portfolio you can
print them nicely!) and bigger than they will be in game. Things look a lot
better scaled down! Regular updates for checking in engine will be available if
handed over to me.
File type
- pngs.
List of
things to be produced –
Button
Hover
over button
Different
Box Sizes (3x)
Inventory
Empty Slot
Health
bar fluid
Health
bar
Filled
Inventory Item Slots
Hover
over filled inventory item slots
font
Possibly Winter Variations of all?
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